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We help teams solve the creative and technical challenges of audio in games.

Rev Rooms Audio Developer

Audio Implementation

We take care of integrating audio deeply into your game systems and architecture. We’re fluent in Unreal, Unity, FMOD, Wwise, and bespoke engines, ensuring audio triggers, parameters, and behaviours respond correctly to game state and conditions.
Unreal Meta Sounds

Audio Programming

Whether your project requires custom audio tools, plugins, or subsystems; we deliver code that’s clean, efficient, and designed around audio needs. Our programmers are specialists — not generalists — with a strong eye on performance and maintainability. Our Audio Systems ship cleanly and stay stable.

Voiceover & Dialogue Pipeline

From casting and studio recording to editorial, localisation, and runtime implementation, we manage your voice pipeline end-to-end. Dialogue systems are often fragile — we make them robust and consistent.
Reaper Audio Software

Audio Design

From subtle environmental textures to high-impact interactive systems, we create sounds that feel alive in context. We use live recording, synthesis, and precision editing to craft audio that supports the design pillars of gameplay, not just presence.
Reaper Audio Software

Vehicle Audio

We are recognised experts in vehicle audio production and integration, having worked on some of the biggest racing franchises and physics-rich systems in the industry. We capture and author interactive vehicle audio that feels accurate, responsive, and viscerally engaging.

Music & Licensing

We compose original themes and interactive music, and we advise or manage all aspects of music licensing and sync. Whether you need unforgettable identity music or adaptive scores, we help deliver both artistic and legal clarity.

tech Demo

See Our Runtime Systems in Action
This video demonstrates how our internal audio tools operate together at runtime — not focusing on individual sounds, but on behaviour, control, and performance in live gameplay conditions. You’ll see:
  • Sound design
  • Audio Implementation
  • Audio Programming
AI can generate audio content.
Our tools decide when, why, and how it behaves in your game.

Our Tools

Our tools reflect decades of solving real audio problems at runtime. Find out about how we use BURRP, Tumbleweed and Chatterbox to streamline development and production.
Got a project in mind?
We’d love to hear from you.